SCIENCE

The Suggestion Experiment: Cognitive Dissonance in Childhood Decision Making And The Effect of Coercion by Age.

Subjects

Group 1 : 4 year olds.
Group 2 : 6 year olds
..
Group 5 : 12 year olds.

Setup

A dual “play chamber” is set up. Linking them is a center entrance room with an “X” painted in the center.

• Each side has a door and a window.

• There is a loud speaker looping a selected track affixed above the door on each side

Left Room: The room has two way glass showing a couch and a flat screen with a moving ps4 logo.

The loud speaker is playing looped electronic down tempo music (like a pause screen in a video game).

Right Room: The room has one way glass, but is painted with a mural of children and teenagers having fun.

The loud speaker is playing a TV audio track, arcade noises, behind a loop of realistic children taunting those who would choose the left room. Such as, “It’s a trap”, “it doesn’t work”, “you’ll get in trouble”, or “you’re stupid if you go in there”. ” We have a PS4 and an X Box”.

The rooms contain the following:

Left room – The PS-4 works and has a fine selection of games and treats.

Right room – An empty white room with a single chair in the center.

Testing:

• Each child is brought in blindfolded and led to stand on the “X” in the center room.

• The sound can be heard as soon as the door is opened and the child is lead in.

• Once the blindfold is removed the subject has 30 seconds to observe.

• They must then decide on a room before a 10 second window has closed.

• Failure to choose is a valid decision.

• Post experiment questionnaire.

Purpose:

This experiment aims to test the following:

• What age does herd mentality develop? (The societal programming age)

• Is suggestion and coerced decision making a learned behavior?

• Does a need to be like the others override more observable information in the older group? Do they listen to their peers?

• Where and for what reason did conflicting data lead to indecision in some subjects?

• What will a subject do if given added pressure to decide? (The time limit will act in place of ‘peer pressure’.)

Addition analytics may be retroactively used to draw connections in behavior via questionnaire post experiment.

Hypothesis:

Split = Left room/undecided/right room.

I predict that the left room will be the most popular choice among the 4 year old age group, and trend toward being avoided by the 12 year olds.

I predict the 8 year old and especially the 12 year old will have the stronger preference for the right room.

The 6 and 10 year olds would fall in line with others in terms of trend.

4 yr olds: 70/20/10
8 yr olds: 30/20/50
12 yr olds: 10/30/60

I predict the “memetic age” (age of herd mentality) to be around 6.

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